I create the bodies in Make Human and then I import them into Sketchup, create a wig and the clothing and then use photographs to apply all the textures in Sketchup. No what I am doing is creating entirely new characters that will have custom faces and bodies and will be animated. However, I believe the decals feature and learning to customize the decals might help quite a lot with this since we can morph the faces first with the face morpher. That is a good tutorial about customizing faces for Moviestorm characters and I have tried that too however, the problem is that we can't change the skeleton for Moviestorm faces yet so you are somewhat limited. I remember Davimount did a tutorial on that 18 months ago. I have had a lot of experience with computer graphics arts programs so I picked this up pretty quickly.
![blacksmith3d tutorial blacksmith3d tutorial](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_138484/product_image_full_471666_ece9dc25f0c6a6222505718c1fe247e3.jpg)
But you learn after you have done this a bit. The trick is to get the mouth and nose positioned correctly over the face of the puppet. But you don't have to do it that way at all. It can be done if you redraw your puppet to fit the pose in the picture exactly.
#Blacksmith3d tutorial full
You don't want to try just taking a full front view of an entire person and trying to wrap that.
![blacksmith3d tutorial blacksmith3d tutorial](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_138122/Full138122_9831f0ab9589a47cf18f162971ef7a71.jpg)
I do a front and back photo of the clothing and have the front and back of the person separate props. For instance for a person, I take a photo of the head, face front, then the arms, hands, legs and clothing. It was difficult for me to do at first but then I got it. The nice thing about using this for animals is that the fur is very realistic and it is not tiled so it looks natural.
![blacksmith3d tutorial blacksmith3d tutorial](https://i.ytimg.com/vi/Ra7CbmgWW54/maxresdefault.jpg)
The photo will wrap well enough around the face to look good. You only need the side view for an animal. Then you pose the animal the way the animal is posed n the picture, i.e. The trick is to find a good photo of an animal side view and it has to be pretty straight and fairly hi res. I am working on animating the first child now. For people it is great to use a face photo for the face as it looks very realistic and you can make characters of people you know, for instance, I did my two children. The trick is to do it on more complicated surfaces like horses or something.
#Blacksmith3d tutorial free
Chris alluded to this a while back and this discussion on the Google Support forums shows that there is pressure being brought to include better functionality.Īlso here is an interesting list of free 3d tools. Google SketchUp, while in many ways being an excellent and intuitive modelling tool, has serious failings in its handling of textures. Which is what I used on the Sub Machine gun in the picture in this thread for example. Milkshape has a built-in tool to assist you as well called the "Texture Coordinate Editor".
![blacksmith3d tutorial blacksmith3d tutorial](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_138246/product_image_full_469847_25952843e417a250276ba94e801cc67e.jpg)
UVMapper (the "classic" version is free) or Lithunwrap There are various free programs available to assist with the "unwrapping" of your shape into a UV Map and the application of a texture e.g.
#Blacksmith3d tutorial how to
Welcome to the Manors Site Map We hope to keep our lost souls from wandering around in the dark.Here is a simple explanation of the concept of UV Mapping or "Texture Wrapping" which is used widely in 3d modelling and of course in MS.Īnd here is the link to Chris's tutorial on how to wrap a texture around a cube using Milkshape. This is an Artwork community discussion forum powered by vBulletin.